The Art of Games: Jet Set Radio (Series)

March 26, 2009 | David Raffauf

JSR Screen

A breakthrough for its time, Jet Set Radio was the first game to bring the cel-shading art style to the world of video games.  This was a mind blowing transition that took real vision to imagine.  Up to this point most games had been really poor attempts doing something vaguely realistic in 3D.  With Sega’s Dreamcast, console hardware had just reached the point where 3D games were starting to look good.  But by making this stylistic choice and simplifying the models, JSR looked amazing.  The game ran so smoothly that they were able to let you rush through crowds of people and cars with no slow down.  I’ve included the follow up title, Jet Set Radio Future, in this article because I think that’s where Smilebit realized the full potential of the original’s art style and personality.

JSR Screen

The location designs for this game are equally unique and impressive.  Some of the seedier areas look like shanty town high-rises.  Buildings are haphazardly stacked on top of each other, giving you the feeling the whole area might collapse like a house of cards.  Probably the most famous location is the Shibuya terminal which for anyone who has visited Japan is a pretty good approximation to the real thing.  On my first trip to Tokyo I think the locals thought I was nuts because I was taking dozens of pictures of bus stations and stair cases featured in the game.

Here’s the Shibuya Bus Terminal area:

JSR Screen

Here’s JSR’s version:

JSR Screen

Playing cartoon versions of real areas from cities in Japan was a really fun experience.  There were so many little quirky things to find, and for a small town boy it was pretty amazing to see the world’s biggest megalopolis.

JSR Screen

JSR was a little controversial when it was released because a central part of the gameplay involves tagging over your competition’s graffiti to reclaim your turf.  Before you can even get into the game they throw up a giant disclaimer recommending that you don’t cover your local elementary school with giant skulls.

The game presents a series of optional challenges where you can collect new tag designs by reaching trophies hidden around the city.  It’s probably the only game I can think of where art is such a centerpiece of what you’re doing.  I actually found myself hunting around for the trophies to unlock all the different styles of tags.

JSR Screen

The Jet Set Radio series also introduced a mechanic that you now see in a lot of skate and snowboarding games where you can jump onto the edges of rails or stairs and grind them.  I found that after spending a lot of time playing these games I would start sizing up my surroundings whenever I was out and about, trying to guess what stairs, rails and telephone poles would be good grinds.

JSR Screen

I really appreciate unique and energetic character designs.  That’s definitely one of the reasons I feel so drawn to this series.  Each game features a large cast of characters.  Gum, the sassy hipster, and Beat, the no nonsense tagger, are probably the two most recognizable characters.  In the Japanese tradition there were also some laughably stereotypical characters such as Combo, the buff, African-American with giant, gold chains and boombox attached to his shoulder at all times.  Aside from a couple exceptions most of the characters were unique and interestingly costumed.  Doing a little research online I found that JSR has inspired some famous game artists including Falcoon, famous for his character designs for numerous fighting games, to create fan art. 

Coming up with ideas for this series of articles I found that a lot of games’ visuals haven’t held up, but I think if this series had been released today it would still have enough character that it would be well received.  Like Shadow of the Colossus this was a system seller for me.  Even as a poor college student, I was so blown away by the art style and gameplay of JSR that I almost immediately ran out and purchased a Dreamcast.  I look forward to future releases from the developer, Smilebit, or from members of its talented team.

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Comments

john william
April 04, 2009

I remember when you and Bob were in Louisville and I showed off my dreamcast.  Those were the days.  Anyway, you should post some photos of the bus terminal to give people an idea of how faithful the game level is.

David Raffauf
April 04, 2009

Good idea.  I incorporated them up above.

Eric Spagnuolo
April 06, 2009

I remember seeing some gameplay videos of JSR Future on G4 a couple years ago.  I immediately went out and bought a copy without even checking to see if it was backwards compatible with the 360.  Much to my delight it was.

David Raffauf
April 06, 2009

It’s funny, I don’t always have my 360 connected to the internet so for a long time I thought all my XBox games were coasters.  It all changed once I had it online and popped in JSRF.

Carl Evans
April 09, 2009

I loved Jet Set Radio.  The art and music (except for the Rob Zombie thrown into the U.S. release….) was perfect for the series.  I keep hoping Sega will release a new one.

scott
June 05, 2009

yeah! I worship this game to this day. Jet Grind Radio, Space Channel 5, Rez and a handful of Capcom games were the games that propelled the fun and exciting art directions that the Dreamcast was capable of.

zuc
July 10, 2009

I was hoping to go to Japan and do the same thing! visit Shibuya, and the lovely bus station.



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